| Roll | Memory | Description | Challenge |
|---|---|---|---|
| 1 | Memory of the First Spell | The players witness Ateos casting his first spell as a child. | The players must complete the incantation by solving a riddle or performing a skill check. |
| 2 | Memory of Betrayal | Ateos is betrayed by a close friend, and the players see the moment it happened. | The players must identify the traitor among illusionary duplicates using Insight checks. |
| 3 | Memory of a Magical Duel | A fierce magical duel between Ateos and a rival mage plays out before the players. | The players must assist by countering spells or distracting the opponent (arcane puzzle). |
| 4 | Memory of Forbidden Knowledge | Ateos discovers a forbidden tome in a hidden library. | The players must solve a puzzle to unlock the tome’s secrets without triggering a trap. |
| 5 | Memory of a Lost Love | The players witness Ateos saying farewell to a loved one who left him. | The players must help Ateos move on by piecing together a shattered memento (puzzle). |
| 6 | Memory of a Catastrophe | A magical experiment goes horribly wrong, causing widespread destruction. | The players must stabilize the magic by manipulating runes or components in a timed puzzle. |
| 7 | Memory of a Divine Vision | Ateos experiences a vision from a god or higher being. | The players must interpret the vision through clues to solve a divine riddle. |
| 8 | Memory of Mastery | Ateos achieves mastery over a difficult spell or magical concept. | The players must replicate the spell by solving a complex magical equation or sequence. |
Memory Details:
-
Memory of the First Spell:
- The scene is a small, dimly lit room. A young Ateos stands before an open spellbook, hesitantly reciting words of power. The spell falters, and he looks up, uncertain.
- Challenge: The players must correctly identify the missing words in the incantation or guide the young Ateos in performing the spell through a series of Intelligence or Arcana checks.
-
Memory of Betrayal:
- Ateos and a friend sit in a tavern, laughing and toasting to their future. Suddenly, the friend slips a poisoned dagger into Ateos’s drink.
- Challenge: The players must spot the subtle signs of betrayal by making Insight or Perception checks. They may also try to convince the fragment of Ateos to take a different course of action.
-
Memory of a Magical Duel:
- The players find themselves in a grand, arcane arena. Ateos stands at one end, exchanging blasts of magic with a powerful rival.
- Challenge: The players can assist by countering the rival’s spells, distracting them, or even providing tactical advice. This can be handled through spellcasting, Arcana checks, or clever roleplaying.
-
Memory of Forbidden Knowledge:
- In a dusty, secret library, Ateos stumbles upon a tome bound in dark leather. He hesitates before opening it, the air thick with tension.
- Challenge: The players must help Ateos unlock the tome’s secrets. This could involve a puzzle involving runes, arcane symbols, or a series of skill checks to avoid triggering a protective curse.
-
Memory of a Lost Love:
- A misty, serene garden where Ateos and a loved one share a final, tearful goodbye before parting ways.
- Challenge: The players must gather the pieces of a shattered memento (like a locket) by solving a puzzle or navigating a maze of memories. Once reassembled, they must comfort the fragment of Ateos.
-
Memory of a Catastrophe:
- Ateos is at the center of a massive arcane ritual, but something goes wrong, and energy spirals out of control, causing explosions and chaos.
- Challenge: The players must quickly stabilize the magic by solving a puzzle involving runes or alchemical ingredients. Time is of the essence, so speed and accuracy are key.
-
Memory of a Divine Vision:
- Ateos kneels before a towering, radiant figure. The figure speaks in riddles, showing Ateos glimpses of possible futures.
- Challenge: The players must interpret the vision by connecting clues in the memory, solving a divine riddle that could involve symbols, numbers, or moral choices.
-
Memory of Mastery:
- Ateos is alone in his study, surrounded by magical tomes and glowing glyphs. He stands over a complex magical diagram, finally achieving mastery of a powerful spell.
- Challenge: The players must replicate the spell by correctly arranging magical components or solving a complex equation. Success requires precision and understanding of magic.
Usage:
- Roll 1d8 when the party enters a memory corridor to determine which memory they experience.
- Each memory should present a unique challenge that engages the players in different ways, from combat and puzzles to roleplaying and skill checks.